Unlock the Secrets of Retro Game Development
Step into a fascinating journey of nostalgia and innovation with ‘Code the Classics’. This book series, crafted by a pioneer in digital technology, takes you back to the golden era of video games—the ’70s and ’80s.
Designed to inspire and educate, these volumes not only cover the nuts and bolts of coding but also immerse you in the rich history of gaming. Get ready to create your very own retro-inspired video games, using the most wholesome tools and guides available.
Diving into the Past: Embrace retro game development
Code the Classics invites aspiring programmers and nostalgic enthusiasts to step into the world of game design. This book series, authentically crafted by Eben Upton, teaches the fundamentals of creating games that echo the charm of the ’70s and ’80s. The excitement begins with the first volume set to launch in late August.
What’s Inside the Books?
Volume 1 of Code the Classics offers an enlightening journey through the world of classic 1970s and 1980s video games. Readers will learn to design games inspired by iconic titles, guided by comprehensive project walkthroughs.
This series isn’t just a coding manual; it’s a historical narrative intertwined with hands-on projects. It initially hit shelves in a different form in 2019 and is now re-emerging with added content and more in-depth tutorials.
Coding in Style: Learn with Python and Raspberry Pi
Both volumes focus on programming in Python, an ideal match for Raspberry Pi enthusiasts. Not only will you code, but you’ll also relive classic gaming moments.
Expect to craft games like ‘Boing’ (inspired by Pong) and ‘Cavern’ (inspired by Bubble Bobble) in a learning format that is both engaging and instructive.
With games spanning several genres, the teachings extend to creating sports and adventure games, ensuring a well-rounded coding education.
Retro Gaming Reimagined: Build Your Own Classic Console
The second book continues the adventure, guiding you through more complex game developments including racing and brick-breaking genres. The list of projects grows to include titles like ‘Avenger’ and ‘Beat Streets’.
Make It Your Own: Custom Raspberry Pi Consoles
Beyond the books, there’s an opportunity to channel your newly acquired skills into building your own mini-computer or gaming console, using Raspberry Pi.
Various kits and components are available, allowing for custom builds like a nostalgic ‘PiStation’ or a portable game unit resembling the Game Boy.
Each kit comes with everything needed to assemble your hardware, free from the fuss of tooling, making it a perfect project for both beginners and experienced tech enthusiasts.
Release Dates and Availability
Mark your calendars! Volume 1 launches on August 27, and Volume 2 follows on November 12. Both editions are open for preorders and priced affordably, making them accessible to all enthusiasts eager to dive into retro game development.
These books serve not only as a learning tool but also as a bridge connecting generations of gamers and programmers, united by a love for classic video games.
As you turn the pages of ‘Code the Classics’, prepare to be whisked away on an exciting voyage through time, where the pixelated adventures of the past pave the way for the gaming legends of tomorrow. This is not just a journey into the art of game development; it’s a thrilling leap into crafting your own captivating retro universe.
Whether you’re a complete beginner or a seasoned coder looking to revisit the classics, these books offer a treasure trove of knowledge, enriched with a blend of nostalgia and cutting-edge programming. It’s your turn to keep the legacy alive, one line of code at a time.